RUBY NIGHTMARE BLADEDiamond Mind (Strike) You must use this maneuver before you attempt the Fortitude save.Ī result of a natural 1 on your Concentration check is not an automatic failure. Make a Concentration check instead of the Fortitude save and use the result of that check to determine the save’s success. You can use this maneuver any time you would be required to make a Fortitude save. Your diligent training and intense mental focus combine to allow you to overcome physical threats with the raw power of your mind. By focusing your mind, you ignore the effect of a deadly poison or debilitating sickness. Your training and mental toughness allow you to use your focus to overcome physical threats. If your strike is a critical hit, you stack the multipliers as normal (PH 304). ![]() If your check fails, your attack is made with a –2 penalty and doesn’t deal any additional damage. If your Concentration check succeeds, this attack deals four times your normal melee damage. You then make a single melee attack against your target, also as part of the maneuver. The DC of this check is the target creature’s AC. You must make a Concentration check as part of this maneuver. With a single attack, you put all the force of your supreme focus into a single, crippling blow. You spot a single fatal flaw in your opponent’s defenses. Prerequisite: Three Diamond Mind maneuvers This maneuver is considered a charge attack when determining if feats and other abilities apply to your attack.ĭIAMOND NIGHTMARE BLADEDiamond Mind (Strike) After you move, you can also make a melee attack. With this maneuver, you move across the battlefield in a blur, pausing only to deliver a ferocious attack.Īs part of this maneuver, make a double move. You combine speed and power into a deadly combination. You spring across the battlefield, using your focus and ability to act quickly to make an attack while moving. If this attack hits, all your allies gain a +4 bonus on ranged and melee attacks against that target until the start of your next turn.ĭiamond Mind BOUNDING ASSAULTDiamond Mind (Strike) You batter aside your foes defenses with a vicious, overwhelming attack, leaving him vulnerable to your allies’ blows.Īs part of this maneuver, you make a melee attack against an opponent you threaten. While you are in this stance, every melee attack you make deals an extra 1d6 points of fire damage.ĭevoted Spirit VANGUARD STRIKEDevoted Spirit (Strike) If you make a successful ranged touch attack, your target takes 6d6 points of fire damage.įire dances along your arms and across your weapon, lending burning energy to every attack you make. When you initiate this maneuver, you launch a fist-sized ball of white-hot fire at a single opponent. For the rest of your turn, your melee attacks deal an extra 1d6 points of fire damage +1 point per initiator level.įAN THE FLAMESDesert Wind (Strike) įlickering flame dances across your blade, then springs toward your target as you sweep your sword through the air.Ī skilled Desert Wind adept can gather flame within his weapon and hurl it through the air. When you initiate this maneuver, fire trails from your melee weapon. Your blade bursts into flame as it sweeps toward your foe in an elegant arc.Ī subtle yet precise twisting of your blade unlocks the power of flame. Desert Wind BURNING BLADEDesert Wind (Boost)
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